Types of Documents
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Communities in the repository
- 1314 Artigos de Periódicos
- 13 Bibliotecas UFJF (CDC - Centro de Difusão do Conhecimento)
- 63 Editora da Universidade Federal de Juiz de Fora (EDUFJF)
- 132 Faculdade de Administração e Ciências Contábeis
- 414 Faculdade de Comunicação
- 172 Faculdade de Direito
- 252 Faculdade de Economia
- 1981 Faculdade de Educação
- 239 Faculdade de Educação Física
- 229 Faculdade de Enfermagem
- 785 Faculdade de Engenharia
- 317 Faculdade de Farmácia
- 112 Faculdade de Fisioterapia
- 810 Faculdade de Letras
- 867 Faculdade de Medicina
- 265 Faculdade de Odontologia
- 263 Faculdade de Serviço Social
- 166 IAD - Instituto de Artes e Design
- 947 ICB - Instituto de Ciências Biológicas
- 1658 ICE - Instituto de Ciências Exatas
- 1810 ICH - Instituto de Ciências Humanas
- 180 ICV - Instituto de Ciências da Vida - Campus GV
- 1 Pró-Reitoria de Extensão (PROEX)
- 520 Pró-Reitoria de Gestão de Pessoas (PROGEPE)
- 24 Pró-Reitoria de Graduação (PROGRAD)
- 0 Pró-Reitoria de Pós-graduação e Pesquisa (PROPP)
- 319 Trabalhos apresentados em eventos
- 1016 Trabalhos de Conclusão de Curso - Pós-graduação Lato Sensu
- 5271 Trabalhos de Conclusão de Curso (TCC) - Graduação
Recent Submissions
Nos olhos do mestre: as obras de Monet no videogame The Master’s Pupil
The following work analyzes the presence of artworks in videogames and reflects on which ways Art and artists are being represented in this type of media, beyond bringing a reflection about their possible use as a teaching, propagation or interest generation tool. With that purpose, the research does a case study of the videogame The Master’s Pupil, developed by Pat Naoum, which narrates Claude Monet’s story through game mechanics, allied to the sound design and presence of artworks by t...
Corpo-ateliê: aberto às circulações
Corpo-Ateliê: Open to Circulations is a multidisciplinary research-creation situated within a post-structuralist perspective, which weaves together the personal creative process with the practice of performative drawing and non-mediated contact with visual materialities. Corpo-Ateliê proposes a discussion on the possibility of an artist open to sensoriality, envisioning a rupture with the dichotomy between art and artist. This study questions what a creative process of sensitive percepti...
O Jogo dos Tronos: desenvolvimento de baralho temático de "As Crônicas de Gelo e Fogo"
This work presents the development of an illustrated deck of cards inspired by the A Song of Ice and Fire book series, with emphasis on describing the creative process, the visual e bibliographical research conducted and the artistic potential of illustrations applied to playing cards. Initially, an investigation was conducted into the historical origin of decks of cards, showcasing examples of cards produced in different time periods and cultural contexts in order to give the project co...
A tatuagem no Brasil: tendências, identidade e consumo de gerações a partir dos anos 60
The present study aims to analyze and understand consumption habits related to tattoos in Brazil, focusing on how different generations consume, decide, and choose designs, as well as how trends emerge and consolidate in the tattoo context. The research also establishes a parallel between tattoo trends and fashion trends, considering their similarities and differences as aesthetic and cultural manifestations. To achieve this, a database was developed through questionnaires applied t...
Museu, arte e envelhecimento ativo: uma experiência de aprendizagem contínua com pessoas idosas no MAMM/UFJF.
This study investigates the interest and pursuit of lifelong learning among older adults, advocating for museums as spaces for social inclusion and the promotion of active aging, based on educational experiences developed with this audience at the Museu de Arte Murilo Mendes (MAMM/UFJF). The research focuses on ceramics workshops, understood as playful, sensory, and accessible artistic practices capable of promoting the active involvement of the elderly public with the museum space....